Mine a Mountain Time-to-Target Calculator — Tool Notes

Player-input projection for time to a chosen in-game cash target, with confidence-reasoned range, modifier audit, and rotation-aware split. Sourced from the wiki's tools-design spec.

Enter one route's values to compare scenarios; the calculation runs only in this browser.

Interactive island · Preact

Mine a Mountain Time-to-Target Calculator

Project cash-earning rate, time to a chosen target, rotation split, modifier audit, and confidence reasons from one or more measured climb-mine-sell loops.

Mine a Mountain Time-to-Target Calculator

Enter your current cash and target. Record one or more climb-mine-sell loops to project a $/h rate, confidence-reasoned time, modifier audit, and rotation split. All math runs client-side.

Cash and target
Sample loops
Hourly mountain rotation
Modifiers

Cash needed

$5,000,000

Weighted rate $600,000/h

Time to target

8h 20m

Range 6h 40m – 10h

Confidence

medium-low

Medium-low: fewer than five loops; treat the projection as a first estimate.

Rotation split: cash before rotation $600,000; remaining after $4,400,000.

Warnings

  • Forecast splits across the hourly mountain rotation; supply a measured post-rotation rate for an exact estimate.
  • Scenario band of ±20% applied; record more loops to unlock percentile-based confidence.

Source: mine-a-mountain_tools-design.md Tool 1 (math), mine-a-mountain_data-collection.md (loop and rotation framing). Modifier factors are guidance-grade player-entered scenarios; rerun the calculator after 10K Steps publishes official values.

The Time-to-Target Calculator is a player-input tool. You supply one or more measured climb-mine-sell loops; it projects your cash rate, the time to a chosen target, a confidence-reasoned band, a modifier audit, and a rotation-aware forecast. All math runs in the browser.

How the math works

weighted_rate [$/s] = ΣSi / ΣTi
earnings_rate [$/h] = weighted_rate × 3600
cash_needed [$]    = max(0, target − current)
time_to_target [s] = cash_needed / weighted_rate

The calculator aggregates cash across all loops rather than averaging loop rates, which prevents short loops from overweighting the projection.

Edge cases

  • Target already met. Returns 0s.
  • Zero sample earnings. Flagged “unreachable” until one real loop is recorded.
  • Robux in a $ field. Guardrail; the calculator warns and does not project.
  • Modifier already in sample. Toggle “already in sample” to avoid double-counting the modifier.
  • Mountain rotation. Enter the seconds-until-rotation and a post-rotation rate factor to split the forecast.

Confidence table

Samples CV Confidence
1 Low
2–4 Medium-low
5+ n/a Medium
5+ ≤ 15% High
5+ 15–30% Medium-high
5+ > 30% Medium

These thresholds are product heuristics, not in-game constants.

What it does not model

  • The full crystal value function (tier × weight × mutation × sell multiplier).
  • Public-server competition effects on collection share.
  • Live weather or rune buff windows (record them as separate samples).

Source

Mine a Mountain Tools Design Spec — Time-to-Target Calculator (current revision).