Mine a Mountain Bomb ROI Lab — Tool Notes

Player-input ROI calculator for the 8-bomb catalog. Computes gross, net, ROI, $/h, break-even thresholds, and compares all bombs under your measured collection share and mutation rate.

Enter one route's values to compare scenarios; the calculation runs only in this browser.

Interactive island · Preact

Mine a Mountain Bomb ROI and Break-Even Calculator

Compute expected gross/net profit, ROI, break-even collection share, and a comparison table across all 8 bombs using your measured collection share and mutation rate.

Mine a Mountain Bomb ROI and Break-Even Calculator

Pick a bomb preset, set your measured collection share and average crystal value, and the lab projects gross, net, ROI, break-even collection share, and a comparison across the full 8-bomb catalog.

Bomb and cost

Expected gross / use

$3,120,000

Cost $15,000,000

Expected net / use

$-11,880,000

ROI -79.2%, profit -712,800,000 $/h

Break-even

100.0% collect

Value > $3,846,154 / crystal

Catalog comparison

BombRarityCost ($)Gross / useNet / useROI (%)$ / h
ClassicCommon50,0003,120,0003,070,0006140.0184,200,000
WindCommon400,0003,120,0002,720,000680.0163,200,000
IceUncommon2,000,0003,120,0001,120,00056.067,200,000
FireUncommon5,000,0003,120,000-1,880,000-37.6-112,800,000
ThunderRare15,000,0003,120,000-11,880,000-79.2-712,800,000
PoisonEpic40,000,0003,120,000-36,880,000-92.2-2,212,800,000
TimeLegendary175,000,0003,120,000-171,880,000-98.2-10,312,800,000
AgonyMythic600,000,0003,120,000-596,880,000-99.5-35,812,800,000

Warnings

  • Expected net is negative; this route is a loss under current assumptions before considering mountain rotation cost.

Source: mine-a-mountain_tools-design.md Tool 3 (math), mine-a-mountain_data-collection.md (bomb catalog 2026-07-30). Mutation ranges are datamined community data and update-sensitive; use measured samples after each patch.

The Bomb ROI Lab projects the gross, net, ROI, profit per hour, and break-even thresholds for each of the eight Mine a Mountain bombs under your measured inputs.

Catalog presets (2026-07-30)

Bomb Rarity Cost $
Classic Common 50,000
Wind Common 400,000
Ice Uncommon 2,000,000
Fire Uncommon 5,000,000
Thunder Rare 15,000,000
Poison Epic 40,000,000
Time Legendary 175,000,000
Agony Mythic 600,000,000

Formula

gross_per_use [$]   = N × η × V × E[mutation_factor] × Ms
net_per_use [$]     = gross_per_use − Cb
ROI [%/use]         = 100 × net_per_use / Cb
profit_per_hour [$] = (net_per_use / Tb) × 3600

The mutation factor uses a uniform [a, b] range:

E[mutation_factor] = (1 − pm) × 1 + pm × (a + b) / 2

Documented community ranges (override after updates):

  • Thunder 1.5×–2.5×, pm = 0.30
  • Poison 1.5×–2.5×, pm = 0.30
  • Wet 1.2×–1.8×, pm = 0.30
  • Radioactive stacks with one base mutation

Break-even thresholds

η* (collection share)  = Cb / (N × V × mutation_factor × Ms)
V* (value per crystal) = Cb / (N × η × mutation_factor × Ms)

If η* > 1, the bomb cannot break even under current assumptions — surfaced as “Unreachable”.

Edge cases

  • Bag fills mid-blast. Uses your observed collection share η. Does not multiply cash by 1.40 for x2 Crystals automatically.
  • Zero bomb cost. Free/admin bomb — ROI division skipped.
  • Mutation stacking. Allows Radioactive + one base mutation only when the user confirms.
  • Already-mutated inventory. No bomb mutation applied to pre-existing crystals.
  • Sample mode. When n measured gross sales are entered, returns mean gross, loss probability, and uses-to-cover-progression.

Source

Mine a Mountain Tools Design Spec — Bomb ROI Lab (current revision).