Enter one route's values to compare scenarios; the calculation runs only in this browser.
Mine a Mountain Bomb ROI and Break-Even Calculator
Compute expected gross/net profit, ROI, break-even collection share, and a comparison table across all 8 bombs using your measured collection share and mutation rate.
Mine a Mountain Bomb ROI and Break-Even Calculator
Pick a bomb preset, set your measured collection share and average crystal value, and the lab projects gross, net, ROI, break-even collection share, and a comparison across the full 8-bomb catalog.
Catalog comparison
| Bomb | Rarity | Cost ($) | Gross / use | Net / use | ROI (%) | $ / h |
|---|---|---|---|---|---|---|
| Classic | Common | 50,000 | 3,120,000 | 3,070,000 | 6140.0 | 184,200,000 |
| Wind | Common | 400,000 | 3,120,000 | 2,720,000 | 680.0 | 163,200,000 |
| Ice | Uncommon | 2,000,000 | 3,120,000 | 1,120,000 | 56.0 | 67,200,000 |
| Fire | Uncommon | 5,000,000 | 3,120,000 | -1,880,000 | -37.6 | -112,800,000 |
| Thunder | Rare | 15,000,000 | 3,120,000 | -11,880,000 | -79.2 | -712,800,000 |
| Poison | Epic | 40,000,000 | 3,120,000 | -36,880,000 | -92.2 | -2,212,800,000 |
| Time | Legendary | 175,000,000 | 3,120,000 | -171,880,000 | -98.2 | -10,312,800,000 |
| Agony | Mythic | 600,000,000 | 3,120,000 | -596,880,000 | -99.5 | -35,812,800,000 |
Warnings
- Expected net is negative; this route is a loss under current assumptions before considering mountain rotation cost.
Source: mine-a-mountain_tools-design.md Tool 3 (math), mine-a-mountain_data-collection.md (bomb catalog 2026-07-30). Mutation ranges are datamined community data and update-sensitive; use measured samples after each patch.
The Bomb ROI Lab projects the gross, net, ROI, profit per hour, and break-even thresholds for each of the eight Mine a Mountain bombs under your measured inputs.
Catalog presets (2026-07-30)
| Bomb | Rarity | Cost $ |
|---|---|---|
| Classic | Common | 50,000 |
| Wind | Common | 400,000 |
| Ice | Uncommon | 2,000,000 |
| Fire | Uncommon | 5,000,000 |
| Thunder | Rare | 15,000,000 |
| Poison | Epic | 40,000,000 |
| Time | Legendary | 175,000,000 |
| Agony | Mythic | 600,000,000 |
Formula
gross_per_use [$] = N × η × V × E[mutation_factor] × Ms
net_per_use [$] = gross_per_use − Cb
ROI [%/use] = 100 × net_per_use / Cb
profit_per_hour [$] = (net_per_use / Tb) × 3600
The mutation factor uses a uniform [a, b] range:
E[mutation_factor] = (1 − pm) × 1 + pm × (a + b) / 2
Documented community ranges (override after updates):
- Thunder
1.5×–2.5×,pm = 0.30 - Poison
1.5×–2.5×,pm = 0.30 - Wet
1.2×–1.8×,pm = 0.30 - Radioactive stacks with one base mutation
Break-even thresholds
η* (collection share) = Cb / (N × V × mutation_factor × Ms)
V* (value per crystal) = Cb / (N × η × mutation_factor × Ms)
If η* > 1, the bomb cannot break even under current assumptions — surfaced as “Unreachable”.
Edge cases
- Bag fills mid-blast. Uses your observed collection share
η. Does not multiply cash by1.40for x2 Crystals automatically. - Zero bomb cost. Free/admin bomb — ROI division skipped.
- Mutation stacking. Allows Radioactive + one base mutation only when the user confirms.
- Already-mutated inventory. No bomb mutation applied to pre-existing crystals.
- Sample mode. When
nmeasured gross sales are entered, returns mean gross, loss probability, and uses-to-cover-progression.
Source
Mine a Mountain Tools Design Spec — Bomb ROI Lab (current revision).